Secure Real Time Multiplayer Game
Some fun facts about this project:
- At the time I'm working on this, the example game doesn't even work.
- We learned a bit about socket.io in QA course, but none of the final project of QA is related to socket.io. And here we see it in the infosec final projects.
- They don't test the game's function (how could we possibly automaticcally test a game given only vague requirements?) They only care about the HTTP headers. Thus, [simpe code like this][cheat_hversion] is enough to pass the tests.
Let's build a game... later.
I've tried some HTML game engines, but I don't think I'd put much time to it right now.
Time spent here so far: 2.5h